The Global Animation and VFX Market Is Witnessing High Growth Owing To the High Prevalence of Animation Companies in the World

Animation and VFX Market
Animation and VFX Market

Animation And VFX Market, By Animation Platform (Television and OTT, Films, Advertisement, Gaming, and Other Animation Platforms (Ed-tech, etc.)), By Geography (North America, Latin America, Europe, Asia Pacific, Middle East & Africa) - Size, Share, Outlook, and Opportunity Analysis, 2022 - 2030.

Market Overview:

Animation is a creative process that uses images to create the illusion of motion. It is used for entertainment purposes, in video games, and in corporate communications. A lot of animated content is seen on television and on the internet. The most common form of animation is 3D, which allows objects to move in a three-dimensional space. However, there are also two-dimensional forms of animation.

One is known as vector-based animation, which uses mathematical values to resize images. Another type of animation is stop-motion. Traditionally, animation has involved the use of pictures drawn on celluloid. This method was widely used by Walt Disney Animation Studios in the early days of the industry. Unlike 3D animation, traditional animation requires the animator to hand-draw frames on transparent acetate sheets. These frames are then projected onto a glass panel.

Competitive Landscape:

Major players operating in the global Animation And VFX Market include DWANGO Co. Ltd., Blender Foundation, Animaker Inc., The Foundry Vision Mongers Ltd., Lost Marble LLC, Toon Boom Animation Inc., Exocortex Technologies Inc., Act-3D B.V., IPI Soft LLC, Epic Games Inc. (Unreal Engine), Autodesk Inc., Planetside Software LLC, Adobe Inc., and Bondware Inc.

Key Market Drivers:

The increasing prevalence of animation companies in the world is expected to augment the growth of the global Animation And VFX Market.

For instance, according to Film London, there are over 50 major animation studios and producers in London, that specialize in stop-frame, CGI, and 2D animation. Most animation is created with the help of computers. The computer provides an image with realistic movement. There are many advantages to this form of animation.

First, it saves time and money. In fact, it is becoming more and more popular. While it was once only used for big-budget theatrical films, it is now being applied for non-commercial purposes and even in the video game industry. Moreover, the high demand for VFX and animation in movies is estimated to enhance the growth of the global animation and VFX market.

Covid-19 Impact Analysis:

During the COVID-19 pandemic, there have been gradual developments in the global animation and VFX market. For instance, in April 2021, Autodesk launched 3Ds Max 2021 version. This version focuses on rendering and textures for leveraging performance improvement.

Key Takeaways:

North America is expected to dominate the growth of the global Animation And VFX Market, owing to the high developments by key players in the region. For instance, in July 2021, Adobe and Blender partnered on developing advanced funds and plugins in the 3D industry.

The Asia Pacific is estimated to witness high growth in the global animation and VFX market, owing to the increasing prevalence of animation studios in the region. For instance, according to Milford Library, there are 3 main animation-producing studios in Japan.

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